Designed to redirect SEGA System 1 / 2 game PCB signals to work properly inside your JAMMA Cabinet or with a Supergun. Features a button remapper to reconfigure the action buttons.
Also known as SEGA System 8.
FEATURES / SPECIFICATIONS
- The Button Remapper allows you to easil select which buttons on your control panel activates the various actions (i.e. Shoot, Punch, Jump) to the personal preferences of both players.
- Header for providing power to an external circuit.
COMPATIBLE GAMES | Monitor Orientation: (H) Horizontal – (V) Vertical
Tested on original PCBs only. A bootleg PCB may use a different pinout.
SEGA System 1
- 1985 - 4D Warriors (H)
- 1987 - Block Gal (V)
- 1986 - Brain (H)
- 1984 - Bullfight / The Toughyuu (H)
- 1985 - Choplifter (H)
- 1984 - Flicky (H)
- 1986 - Gardia (V)
- 1985 - I'm Sorry / Gonbee no I’m Sorry
- 1984 - Mister Viking (H)
- 1985 - My Hero / Seishun Scandal (H)
- 1986 - Noboranka / Zippy Bug (V)
- 1985 - Pitfall II (H)
- 1986 - Rafflesia (V)
- 1983 - Regulus (V)
- 1985 - Sega Ninja / Ninja Princess (V)
- 1984 - Spatter / Sanrin / Tricycle San (H)
- 1983 - Star Jacker (V)
- 1984 - SWAT (V)
- 1985 - Teddy Boy Blues (H)
- 1983 - Up'n Down (V)
- 1984 - Water Match (V)
- 1986 - Wonder Boy (H)
SEGA System 2
- 1986 - 119
- 1985 - Choplifter (H)
- 1987 - Dakkochan House (H)
- 1985 - Heavy Metal (H)
- 1985 - Shooting Master (H)
- 1987 - Toki no Senshi: Chrono Soldier (V)
- 1988 - UFO Senshi Youko Chan (H)
- 1986 - Warball (V)
- 1986 - Wonder Boy (H)
- 1987 - Wonder Boy in Monster Land (H)
VERSION HISTORY
- v 1.1 - Added power header
- v 1.0 - Initial release - PDF Manual