Designed to redirect DATA EAST Classic game PCB signals to work properly inside your JAMMA Cabinet or with a Supergun. Features a button remapper to reconfigure the action buttons. Support for secondary movement joysticks used by Karate Champ.
FEATURES / SPECIFICATIONS
- The Button Remapper allows you to easily select which buttons on your control panel activates the various actions (i.e. Shoot, Punch, Jump) to the personal preferences of both players.
- Header for providing power to an external circuit.
- External power supply support for providing -5 volts. Used when the cabinet's power supply does not supply it. (Header position not populated).
- Support for secondary movement joysticks used by Karate Champ.
- Optional Karate Champ secondary joystick harnesses, with two different termination types available to suit the most common joystick models.
- Overall length: 72" (182cm)
- Termination type: JST NH 5 positions receptacles or 0.187" (4.75mm) quick connect connectors.
COMPATIBLE GAMES | Monitor Orientation: (H) Horizontal – (V) Vertical
Tested on original PCBs only. A bootleg PCB may use a different pinout.
Tested on original PCBs only. A bootleg PCB may use a different pinout.
- 1986 - Battle Lane Vol. 5 (V)
- 1985 - Competition Golf (V)
- 1984 - Karate Champ / Karate Dou (V)
- 1984 - Karate Champ - Player Vs Player / Taisen Karate Dou (V)
- 1985 - Ring King (V)
- 1986 - Ring King II - Player Vs Player (V)
- 1985 - Shootout (H)
- 1986 - Western Express / Express Raider (H)
SECONDARY JOYSTICKS HEADERS PINOUT - WIRE HARNESS COLOR CODING
- 1 - Down: Red
- 2 - Up: Green
- 3 - Left: Yellow
- 4 - Right: Blue
- 5 - Ground: White
VERSION HISTORY
- v 1.2 - PDF Manual
- v 1.1 -
- v 1.0 - Initial release